Nodes
Create nodes with Tab search, a create letter, or the Nodes menu. This page lists the nodes by
category.
| Category | Nodes |
|---|---|
| I/O | Read (image sequences and video in one node), WriteVideo, WriteImageSequence, ReadGeo, WriteGeo, ReadGLTF |
| Merge and keying | Merge (over, under, add, subtract, multiply, screen, divide, min, max, copy), Dissolve, Keymix, Copy, ShuffleCopy, IBK, Color Difference, Keyer, Cryptomatte |
| Color | Grade, ColorCorrect, HueCorrect, Saturation, Exposure, ColorLookup, and OCIO nodes: ColorSpace, Display, Look, File, CDL, Named and Log transforms |
| Filter | Blur, Defocus, ZDefocus, VectorBlur, DirBlur, EdgeBlur, Median, Bilateral, Sharpen, Denoise, Grain, MatchGrain, Erode, Dilate, EdgeExtend |
| Transform and warp | Transform, Crop, Reformat, CornerPin2D, STMap, IDistort, GridWarp, SplineWarp, LensDistortion, Mirror, Tile, SphericalTransform, Card3D |
| Draw | RotoPaint, Text, Constant, CheckerBoard, Noise, Radial, Ramp, Rectangle, Cells |
| Time | Retime, FrameHold, TimeOffset, TimeBlur, TimeEcho, Feedback, TemporalMedian |
| Deep | DeepRead, DeepWrite, DeepMerge, DeepHoldout, DeepRecolor, DeepCrop, DeepReformat, DeepTransform, DeepSample, DeepToImage, DeepToPoints |
| 3D | Camera, Axis, Scene, Card, Cube, Sphere, Cylinder, Cone, lights, materials, ScanlineRender, Project3D, UVProject, particles, and Gaussian splats |
| Tracking | Tracker (2D point tracks) |
| Graph | Group, Dot, Switch, Expression, math, string and conversion nodes |
| Viewer | The permanent Viewer (one per graph; see Interface) |
Inputs: images and channels
Most nodes take an image input: a stream of named layers, each with named channels (rgba.r,
depth.z, N.x and so on), like an EXR file. One wire carries the beauty and every AOV.
Mask inputs take a channel: one plane of pixels. When you wire an image into a channel
input, the wire picks the plane, by default rgba.a. You can pick another plane on the wire, such
as depth.z or N.0. If the picked plane is missing, the mask counts as not connected. See
Layers and channels.
Deep
Deep is its own stream. A deep pixel holds any number of samples, each with premultiplied colour, opacity and depth. Deep nodes connect only to deep nodes; DeepToImage flattens a deep stream into a regular image. See Deep compositing.